java - LWJGL 3.0.0 does not produce a window after upgrading from 3.0.0-SNAPSHOT -


it seem lwjgl 3.0.0-snapshot available anymore, had go lwjgl 3.0.0. however, me looks mac binaries broken.

i have downloaded natives using following script, have been working in past. line has changed is:

 <lwjgl.version>3.0.0snapshot</lwjgl.version> -> <lwjgl.version>3.0.0</lwjgl.version> 

pom.xml:

<?xml version="1.0" encoding="utf-8"?> <project xmlns="http://maven.apache.org/pom/4.0.0"          xmlns:xsi="http://www.w3.org/2001/xmlschema-instance"          xsi:schemalocation="http://maven.apache.org/pom/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelversion>4.0.0</modelversion> <groupid>meltdown</groupid> <artifactid>bitflip</artifactid> <version>1.0-snapshot</version> <packaging>jar</packaging>  <name>bitflip</name>  <properties>     <lwjgl.version>3.0.0</lwjgl.version>     <!--<lwjgl.version>3.0.0-snapshot</lwjgl.version>-->     <swt.version>4.5.1</swt.version>     <joml.version>1.8.0</joml.version>     <class>game.spacegame</class>     <source>1.8</source>     <target>1.8</target>     <project.build.sourceencoding>utf-8</project.build.sourceencoding> </properties> <profiles>     <profile>         <id>mac</id>         <activation>             <os>                 <family>mac</family>             </os>         </activation>         <dependencies>             <dependency>                 <groupid>org.lwjgl</groupid>                 <artifactid>lwjgl-platform</artifactid>                 <version>${lwjgl.version}</version>                 <classifier>natives-osx</classifier>             </dependency>             <dependency>                 <groupid>org.eclipse.swt</groupid>                 <artifactid>org.eclipse.swt.cocoa.macosx.x86_64</artifactid>                 <version>${swt.version}</version>             </dependency>         </dependencies>     </profile> </profiles> <build>     <sourcedirectory>src</sourcedirectory>     <resources>         <resource>             <directory>res</directory>         </resource>     </resources>     <plugins>         <plugin>             <artifactid>maven-compiler-plugin</artifactid>             <version>3.5.1</version>             <configuration>                 <source>1.8</source>                 <target>1.8</target>             </configuration>         </plugin>         <plugin>             <groupid>org.apache.maven.plugins</groupid>             <artifactid>maven-shade-plugin</artifactid>             <version>2.4.3</version>             <executions>                 <execution>                     <phase>package</phase>                     <goals>                         <goal>shade</goal>                     </goals>                     <configuration>                         <transformers>                             <transformer                                     implementation="org.apache.maven.plugins.shade.resource.manifestresourcetransformer">                                 <mainclass>org.lwjgl.demo.${class}</mainclass>                             </transformer>                         </transformers>                         <finalname>lwjgl3-demos</finalname>                     </configuration>                 </execution>             </executions>         </plugin>     </plugins> </build> <repositories>     <repository>         <id>oss.sonatype.org</id>         <url>https://oss.sonatype.org/content/repositories/snapshots/</url>         <snapshots>             <enabled>true</enabled>         </snapshots>     </repository>     <repository>         <id>swt-repo</id>         <url>http://maven-eclipse.github.io/maven</url>     </repository> </repositories> <dependencies>     <dependency>         <groupid>org.joml</groupid>         <artifactid>joml</artifactid>         <version>${joml.version}</version>     </dependency>     <dependency>         <groupid>org.lwjgl</groupid>         <artifactid>lwjgl</artifactid>         <version>${lwjgl.version}</version>     </dependency>     <dependency>         <groupid>junit</groupid>         <artifactid>junit</artifactid>         <version>3.8.1</version>         <scope>test</scope>     </dependency>     <dependency>         <groupid>junit</groupid>         <artifactid>junit</artifactid>         <version>release</version>     </dependency> </dependencies> </project> 

to sure made test running example code lwjgl's web page: link src

package org.gooeybits.meltdown.alt;  import org.lwjgl.version; import org.lwjgl.glfw.*; import org.lwjgl.opengl.*;  import static org.lwjgl.glfw.callbacks.*; import static org.lwjgl.glfw.glfw.*; import static org.lwjgl.opengl.gl11.*; import static org.lwjgl.system.memoryutil.*;  public class test {      // window handle     private long window;      public void run() {         system.out.println("hello lwjgl " + version.getversion() + "!");          try {             init();             loop();              // free window callbacks , destroy window             glfwfreecallbacks(window);             glfwdestroywindow(window);         } {             // terminate glfw , free error callback             glfwterminate();             glfwseterrorcallback(null).free();         }     }      private void init() {         // setup error callback. default implementation         // print error message in system.err.         glfwerrorcallback.createprint(system.err).set();          // initialize glfw. glfw functions not work before doing this.         if (!glfwinit())             throw new illegalstateexception("unable initialize glfw");          // configure our window         glfwdefaultwindowhints(); // optional, current window hints default         glfwwindowhint(glfw_visible, glfw_false); // window stay hidden after creation         glfwwindowhint(glfw_resizable, glfw_true); // window resizable          int width = 300;         int height = 300;          // create window         window = glfwcreatewindow(width, height, "hello world!", null, null);         if (window == null)             throw new runtimeexception("failed create glfw window");          // setup key callback. called every time key pressed, repeated or released.         glfwsetkeycallback(window, (window, key, scancode, action, mods) -> {             if (key == glfw_key_escape && action == glfw_release)                 glfwsetwindowshouldclose(window, true); // detect in our rendering loop         });          // resolution of primary monitor         glfwvidmode vidmode = glfwgetvideomode(glfwgetprimarymonitor());         // center our window         glfwsetwindowpos(                 window,                 (vidmode.width() - width) / 2,                 (vidmode.height() - height) / 2         );          // make opengl context current         glfwmakecontextcurrent(window);         // enable v-sync         glfwswapinterval(1);          // make window visible         glfwshowwindow(window);     }      private void loop() {         // line critical lwjgl's interoperation glfw's         // opengl context, or context managed externally.         // lwjgl detects context current in current thread,         // creates glcapabilities instance , makes opengl         // bindings available use.         gl.createcapabilities();          // set clear color         glclearcolor(1.0f, 0.0f, 0.0f, 0.0f);          // run rendering loop until user has attempted close         // window or has pressed escape key.         while (!glfwwindowshouldclose(window)) {             glclear(gl_color_buffer_bit | gl_depth_buffer_bit); // clear framebuffer              glfwswapbuffers(window); // swap color buffers              // poll window events. key callback above             // invoked during call.             glfwpollevents();         }     }      public static void main(string[] args) {         new test().run();     } } 

i have set following vm options:

-xstartonfirstthread  -djava.awt.headless=true  

the following native binaries downloaded (maven):

libglfw.dylib libjemalloc.dylib liblwjgl.dylib libopenal.dylib 

when compiling , running project, executes no warnings/errors or exceptions. thing missing window. have tried both fullscreen , stand alone. nothing.

my question can see weird i'm doing or have had similar happening?

update: call never returns.

 window = glfwcreatewindow(width, height, "hello world!", null, null);  

solved.

i uninstalled cuda drivers , jdk. rebooted , installed java 8 build 91, instead of build 92.

and worked. still not know if wrong cuda installation, or if jdk.

but if have similar problems, please give try.

java -cp .:./jar/*:./native -djava.library.path=./native/ -dorg.lwjgl.util.debug=true -xstartonfirstthread helloworld hello lwjgl 3.0.0 build 90! [lwjgl] version: 3.0.0 build 90 [lwjgl]      os: mac os x v10.11.5 [lwjgl]     jre: 1.8.0_91 x86_64 [lwjgl]     jvm: java hotspot(tm) 64-bit server vm v25.91-b14 oracle corporation [lwjgl] loading library (system): lwjgl [lwjgl]     loaded java.library.path: ./native/liblwjgl.dylib [lwjgl] threadlocalutil state: unsafestate [lwjgl] memoryutil accessor: memoryaccessorunsafe [lwjgl] loading library: glfw [lwjgl]     loaded java.library.path: ./native/libglfw.dylib [lwjgl] loading library: objc [lwjgl]     loaded java.library.path: ./native/libobjc.dylib [lwjgl] loading library: /system/library/frameworks/opengl.framework [lwjgl]     success 

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